![]() In 22nd International Conference on Program Comprehension, ICPC 2014, Hyderabad, India, June 2-3, 2014. Capturing software traceability links from developers' eye gazes. ![]() Braden Walters, Timothy Shaffer, Bonita Sharif, and Huzefa H.Empirical Studies of Programming Knowledge. At least in theory, that means that an eye implanted with a ZKB00 lens could have an angle alpha of up to 0.65 mm (half the diameter of. Empirical Software Engineering 22, 3 (2017), 1063-1102. The iTrace measures the distance between the visual axis, as estimated by the center of the first Purkinje reflex (red cross hair), and the center of the pupil (green cross hair), which is useful for LASIK. The iTrace can increase users confidence in vision. Eye movements in software traceability link recovery. For the first time, eye care practitioners can truly understand, and better treat, vision complaints. Bonita Sharif, John Meinken, Timothy Shaffer, and Huzefa H.In Proceedings of the 24th ACM SIGSOFT International Symposium on Foundations of Software Engineering, FSE 2016, Seattle, WA, USA, November 13-18, 2016. Studying developer gaze to empower software engineering research and practice. Bonita Sharif, Benjamin Clark, and Jonathan I.Information and Software Technology (IST) (2015). A Systematic Literature Review on the Usage of Eye-tracking in Software Engineering. Zohreh Sharafi, Zéphyrin Soh, and Yann-Gaël Guéhéneuc. The iTrace is designed to provide as much information about a patient's eyes as possible to enable precise planning and measurement before surgery occurs, and the stability of the ocular surface. ![]() iTrace: Enabling Eye Tracking on Software Artifacts Within the IDE to Support Software Engineering Tasks. Müller, Michael Falcone, and Bonita Sharif. A Survey on the Usage of Eye-Tracking in Computer Programming. Unaizah Obaidellah, Mohammed Al Haek, and Peter C.-H.In Proceedings of the 2015 IEEE 23rd International Conference on Program Comprehension, ICPC 2015, Florence/Firenze, Italy, May 16-24, 2015. I know what you did last summer: an investigation of how developers spend their time. Roberto Minelli, Andrea Mocci, and Michele Lanza.IEEE Transactions on Software Engineering 32 (2006), 971-987. An Exploratory Study of How Developers Seek, Relate, and Collect Relevant Information during Software Maintenance Tasks. Proceedings of the 10th Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering (2015). Tracing software developers eyes and interactions for change tasks. Shaffer, Bonita Sharif, Thomas Fritz, and David C. Eye gaze and interaction contexts for change tasks - Observations and potential. Katja Kevic, Braden Walters, Timothy Shaffer, Bonita Sharif, David C.In 2016 IEEE International Conference on Software Maintenance and Evolution, ICSME 2016, Raleigh, NC, USA, October 2-7, 2016. srcML 1.0: Explore, Analyze, and Manipulate Source Code. In 2013 IEEE International Conference on Software Maintenance, Eindhoven, The Netherlands, September 22-28, 2013. srcML: An Infrastructure for the Exploration, Analysis, and Manipulation of Source Code: A Tool Demonstration. Collard, Michael John Decker, and Jonathan I. In 11th IEEE Working Conference on Source Code Analysis and Manipulation, SCAM 2011, Williamsburg, VA, USA, September 25-26, 2011. Lightweight Transformation and Fact Extraction with the srcML Toolkit. In IEEE Working Conference on Software Visualization, VISSOFT 2017, Shanghai, China, September 18-19, 2017. iTraceVis: Visualizing Eye Movement Data Within Eclipse. In Proceedings of 22th International Conference on Program Comprehension (ICPC '15). Eye Movements in Code Reading: Relaxing the Linear Order. The mean accommodative amplitude of prepresbyopic eyes is 1.64D, significantly larger. Teresa Busjahn, Roman Bednarik, Andrew Begel, Martha Crosby, James H Paterson, Carsten Schulte, Bonita Sharif, and Sascha Tamm. A non-contact ray tracing wavefront aberrometer, such as iTrace.International Journal of Human Computer Studies 54, 2 (2001), 189-210. Near-term memory in programming: a simulation-based analysis.
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