And every map has significant enemy placements and AI changes, along with huge changes in weaponry and items received. For example, CH1-6-1 is now pretty much a defend map, so is 1-8. The Demo was meant to represent a part of the definitive hack, but the magic triangle is one thing that is likely to change.Īlso, yea, the scope of the hack has expanded greatly. I agree it might be a bit too convoluted. If Micaiah is holding a dark tome, she should fear a light magic wielder more than most weaponry. mage combat more interesting and meaningful, especially since RES is going down for most of them and DEF/HP are also higher, making targeting magi with other magic far more useful. My next experimentation in order to clean it up will be to almost completely remove MTD altogether, and ramp up MTA a bit more. Same logic applied for other types, such as Light getting a massive hit nerf for WTD in order to make the high base hit drop to moderate levels. Wind magic has horrible HIT for having higher range, so WTA/WTD should not be too harsh for them or in WTA's case, offer them a bigger boost to that to make the MTA feel satisfying should a normal boost not be good enough. The reason for making them vary is because of the WTD/A are meant to ramp up, or decrease the stats that those types specialize or do not. Initially the MTA/D numbers were going to the exact same for all magic types, with the exception of Light > Dark. I do understand how it can be too complex though. So a smaller penalty on MTD makes sense in order for magical combat to not be a complete dud for one end. Generally speaking, magic units have higher RES compared to others.
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